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Embedded puzzle game

Abstract

Puzzle game is a kind of high variability and playable game, in the usual idle time can develop their own pictures and enjoy intellectual puzzles, more than the idle wish to relax. Jigsaw is an adults and children can play the game, it can develop intelligence and ability to help people improve their brains to solve problems. Puzzles also help hand-eye coordination, players can train and learn \well as an \

The main subject is embedded in the Linux environment using C language and QT for a small game development. Select a picture puzzle game, click the box to make the picture move, which can spell a complete picture, mainly on the type of game the players ability to respond to observe and improve the resilience of the remaining games.

By analyzing this game C game development process, functional design. The main achievement of the game to start the game, change the image, select game difficulty (9 Palace beginner, 16 intermediate and 25 Palace Palace senior), fighting performance statistics, standings, background music and other functions. Game beautiful interface, easy operation, complete functions, is the majority of gamers like a game, with a certain complexity and playability.

Key words: puzzle game;Embedded ; Linux;QT

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2.1 CÓïÑÔ .................................................................................................................................... 4

2.1.1Éè¼ÆÌØÐÔ ..................................................................................................................... 4 2.1.2¸ßЧÐÔ ......................................................................................................................... 4 2.1.3¿ÉÒÆÖ²ÐÔ ..................................................................................................................... 5 2.1.4Ç¿´óµÄ¹¦ÄܺÍÁé»îÐÔ ................................................................................................. 5 2.1.5ÃæÏò±à³ÌÈËÔ± ............................................................................................................. 5 2.1.6ȱµã ............................................................................................................................. 5 2.2¿ª·¢»·¾³ ................................................................................................................................ 6 2.3 QT Creator ............................................................................................................................. 6 2.4 ǶÈëʽ¿ª·¢ ........................................................................................................................... 6 3 ¿ÉÐÐÐÔ·ÖÎö .................................................................................................................................... 8

3.1¿ÉÐÐÐÔ·ÖÎöËù²ÉÓõķ½·¨ºÍ²½Öè ........................................................................................ 8 3.2¿ÉÐÐÐÔ·ÖÎö ............................................................................................................................ 8 3.3Îȶ¨ÐÔ .................................................................................................................................... 9 4 ×ÜÌåÉè¼Æ ...................................................................................................................................... 10

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5.1.1Í¼Æ¬Ëæ»ú·Ö¸îÎÊÌâ ................................................................................................... 16 5.1.2ÅжÏͼƬÊÇ·ñ¿ÉÒÔ½»»» ........................................................................................... 21 5.1.3¸ü¸ÄͼƬ ................................................................................................................... 22 5.2Ä£¿éÃüÃû¹æÔò ...................................................................................................................... 23 5.3 QSSÎļþ ............................................................................................................................. 26 5.4 Óû§½çÃæ¿ìÕÕÉè¼Æ¸ÅÊö ..................................................................................................... 27 6 Èí¼þ²âÊÔ ...................................................................................................................................... 29

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