在Blender使用 Cycles创建静物写生场景(第二部分渲染) - 图文 下载本文

内容发布更新时间 : 2024/12/23 19:06:52星期一 下面是文章的全部内容请认真阅读。

Click and drag the lightball to set the direction of sun light. Also play with the Turbidity value.

单击并拖动灯光球(lightball )设置太阳光的方向。还可以拖动Turbidity的数值,设置浑浊度。

Step 34

Now we will light the scene for indoors. Press Alt+H to unhide the room. In the camera view everything will be blacked out as there is no lighting inside the room, so press Z in the 3D view to switch it back to 3d Shaded view.

现在我们将设置室内灯光。按Alt + H取消房间的隐藏。在摄像机视图一切都将是黑色的,因为是房间里面没有照明,所以在3D视图按Z键切换到3D着色视图。

Step 35

Add a plane inside the room, add a Material to it and name it \In the surface type select \在房子内添加一个平面,添加一个材质给它,并命名为\在表面(surface)类型选择\并选择一个橙黄色。

You can add another plane and set it to Emission and choose a different color for this new light.

你可以添加另一个平面,并设置为Emission(发光体)并为这个灯光选择一个不同的颜色。

Step 36

To make the scene a bit more interesting, we will place the objects near a window. So add Edge loops and then delete a face for the window. 为了使场景更有趣,我们将在物体旁边设置一个窗户。所以添加循环边,并删除这个面成为窗户。

Place the window near the wall, and Extrude the edge of the window to give some depth.

将窗口附近的墙,并挤出所述窗口的边缘,得到一定的厚度。