在Blender使用 Cycles创建静物写生场景(第二部分渲染) - 图文 下载本文

内容发布更新时间 : 2024/5/18 17:30:50星期一 下面是文章的全部内容请认真阅读。

Step 37

In the top view, drag all the objects including the camera near the window. 在顶视图,拖动所有的物体,包括窗户附近的相机。

Step 38

In the camera 3D viewport, switch back to rendered view and preview the result. Scale down the inside yellow light plane, and delete the blue light plane.

在相机的3D视口,切换回rendered视图并预览的结果。缩小里面黄色的灯光平面,并删除蓝色的灯光平面.

Step 39

In the Renders Panel, reduce the dimensions of the image to 50%. Set the Render Samples up to 200 or 500 so that the final output is more clear and less noisy. You can also set the Preview samples to 0 and see at how many samples the render looks fine, and then set the render samples to that number. Indoor scenes need more samples than outdoor scenes.

在渲染面板,减少图像的尺寸为50%。提高渲染采样(Render Samples)至200或500 ,使最终的输出更加清晰和较少的噪点。您还可以设置预览(Preview)采样为0,看到了多少采样渲染看起来不错,然后设置渲染(Render)采样的数量。室内场景需要比室外场景更多的采样。

Step 40

Finally Press \image. Press \

最后按“F12”或点击渲染面板的图像(image)按钮渲染图像。按“F3”来保存图像。