ÄÚÈÝ·¢²¼¸üÐÂʱ¼ä : 2026/9/9 9:00:26ÐÇÆÚÒ» ÏÂÃæÊÇÎÄÕµÄÈ«²¿ÄÚÈÝÇëÈÏÕæÔĶÁ¡£
CÓïÑÔʵÏÖ¶ÓÁÐ
¶¨Òå ʵÏÖ
¶¨Òå½á¹¹ ¶¨Òå²Ù×÷ ´´½¨¶ÓÁÐ
Åж϶ÓÁÐÊÇ·ñΪ¿Õ ·ÃÎʶÓÊ×ÔªËØ ³ö¶Ó Èë¶Ó ¶¨Òå
ÔÚÕ»ÖÐÌáµ½£¬¶ÓÁÐÊDzÙ×÷ÊÜÏÞÖÆµÄÌØÊâµÄÏßÐÔ±í¡£ ÔÚ¶ÓÁеÄÒ»¶ËÖ»ÄܲåÈëÔªËØ£¬ÕâÒ»¶Ë½Ð×ö¶Óβ¡£ ÔÚ¶ÓÁеÄÁíÒ»¶ËÖ»ÄÜɾ³ýÔªËØ£¬ÕâÒ»¶Ë½Ð×ö¶ÓÊס£
ͬÑù¾Ù¸öÀõ×Ó£º
ÔÚʳÌÃÅŶӴò·¹£¬ÅܵĿìµÄͬѧÅÅÔÚ¶ÓÁеÄÇ°Ãæ£¬×îÏÈ´òµ½·¹²Ë¡£ºóÐøµ½µÄͬѧֻÄÜÒÀ´ÎÅÅÁÐÔÚ¶Óβ¡£Âòµ½·¹²ËµÄͬѧÀ뿪¶ÓÁнÐ×ö³ö¶Ó£¬½øÈë¶ÓÁеȺò½Ð×öÈë¶Ó¡£Ê³Ìð¢Ò̸ø¶ÓÁÐÖеÚÒ»¸öͬѧ´ò·¹½Ð×ö·ÃÎʶÓÊ×ÔªËØ¡£
×ܽ᣺¶ÓÁÐÓÐÏȽøÏȳöµÄÌØÐÔ£¬FIFO£¨First In First Out£©¡£Ã¿´ÎÖ»ÄÜÔÚÏßÐÔ±íµÄÁ½¶Ë²Ù×÷ÔªËØ¡£ ʵÏÖ
¿¼Âǵ½Ã¿´Î³ö¶ÓºÍÈë¶Ó¶¼ÒªÒƶ¯¶ÓÊ׺ͶÓβָÕë¡£Èô²ÉÓÃ˳Ðò´æ´¢£¬½«»áÓпÉÄÜÔì³É˳Ðò±íǰ¶Î²¿·Ö´æ´¢µ¥ÔªµÄÀË·Ñ¡£Ëä˵¿ÉÒÔ²ÉÓÃÑ»·¶ÓÁеķ½Ê½¸´Óô洢µ¥Ôª£¬ÈôÓöµ½¶ÓÁÐÂúµÄÇé¿ö£¬½«¶ÓÁÐÀ©ÈݱȽÏÂé·³¡£Òò´Ë½¨ÒéÓÃÁ´±íµÄ·½Ê½ÊµÏÖ¶ÓÁС£
¶¨Òå½á¹¹
typedef int QueueType; struct LinkQueue {
QueueType key;
struct LinkQueue *next; };
typedef struct queueNode{
struct LinkQueue *head;//¶ÓÁеÄÍ·Ö¸Õë struct LinkQueue *end; //¶ÓÁеÄβָÕë }Queue;
ÕâÀﶨÒåÁËÁ¬¸ö½á¹¹Ì壬Á´±íºÍ¶ÓÁС£¶ÓÁÐÖÐÖ»±£´æÁ½¸öÖ¸Õ롪¡ª¶ÓÊס¢¶Óβ¡£ºóÃæµÄÈë¶Ó¡¢³ö¶ÓµÄ²Ù×÷£¬Ö»ÐèÒª²Ù×÷ÕâÁ½¸öÖ¸Õë¾ÍºÃ¡£
¶¨Òå²Ù×÷
´´½¨¶ÓÁÐ
Queue createQueue() { Queue queue; queue.head = 0; queue.end = 0; return queue; }
²ÉÓþ²Ì¬·½Ê½·ÖÅä¶ÓÁд洢µ¥Ôª¡£³õʼ»¯¶ÓÊ׺ͶÓβָÕë¡£ Åж϶ÓÁÐÊÇ·ñΪ¿Õ
int isEmpty(Queue queue) {
if (queue.head == 0) return 0; else
return 1; }
¶ÓÊ×Ö¸ÕëÖ¸Ïò¿Õ½áµã£¬±íʾ¶ÓÁÐΪ¿Õ¡£ ·ÃÎʶÓÊ×ÔªËØ-»ñÈ¡¶ÓÁеÚÒ»¸öÔªËØ
int getFirst(Queue queue, QueueType& elem) {
if (queue.head == 0) return 0;
elem = queue.head->key; return 1; }
¶ÓÊ×Ö¸Õë¿É×÷ΪÁ´±íµÄÍ·½áµã¡£Í¨¹ýÍ·½áµã·ÃÎÊÁ´±íµÄµÚÒ»¸ö½áµã¡£ ³ö¶Ó-Í˳ö¶ÓÁÐ
int exitQueue(Queue& queue, QueueType& val) { if (isEmpty(queue) == 0) //¿Õ¶ÓÁÐ return 0;
struct LinkQueue* node = queue.head; queue.head = node->next; node->next = 0; val = node->key; free(node);
if (queue.head == 0) queue.end = 0; return 1; }
ͨ¹ý¶ÓÊ×Ö¸Õ룬ɾ³ý¶ÓÁеÚÒ»¸ö½áµã¡£Èç¹ûɾ³ýºó¶ÓÁÐΪ¿Õ£¬½«¶ÓβָÕëÖÿգ¬·ñÔò¶ÓβָÕëÈÔȻָÏò×îºóÒ»¸öÔªËØ¡£¶ÓÁÐΪ¿Õ£¬É¾³ýʧ°Ü£¬·µ»Ø0 ¡£É¾³ý³É¹¦·µ»Ø1¡£ Èë¶Ó-½øÈë¶ÓÁÐ
int enterQueue(Queue& queue, QueueType key) {
struct LinkQueue* node = (struct LinkQueue*) malloc( sizeof(struct LinkQueue)); if (node == NULL) return 0; node->key = key; node->next = 0;
if (queue.end == 0) { queue.end = node; } else {//Ð޸ĶÓβָÕë
queue.end->next = node; queue.end = node; }
if (queue.head == 0) { queue.head = node; }
return 1; }
¶ÓÁÐΪ¿Õʱ£¬¶ÓÊ׺ͶÓβָÕëÖ¸Ïòͬһ¸ö½áµã¾ÍºÃ¡£¶ÓÁв»Îª¿Õʱ£¬Ð޸ĶÓβָÕëÖ¸ÏòвåÈëµÄ½áµã¡£Èë¶Ó³É¹¦·µ»Ø1£¬Èë¶Óʧ°Ü·µ»Ø0¡£ ×îºó¸½ÉÏÍ·ÎļþµÄ¶¨Òå
#ifndef QUEUE_H_ #define QUEUE_H_
typedef int QueueType; struct LinkQueue { QueueType key;
struct LinkQueue *next; };
typedef struct queueNode {
struct LinkQueue *head; //¶ÓÁеÄÍ·Ö¸Õë struct LinkQueue *end; //¶ÓÁеÄβָÕë } Queue;
´´½¨¶ÓÁÐ
Queue createQueue();
Åж϶ÓÁÐÊÇ·ñÊÇ¿Õ int isEmpty(Queue);