饥荒实用修改技巧更新 下载本文

内容发布更新时间 : 2024/4/28 13:26:13星期一 下面是文章的全部内容请认真阅读。

1.魔杖无限使用:用记事本打开游戏目录\\data\\scripts\\prefabs\\staff.lua文件,将下列内容:

inst:AddComponent("finiteuses") inst.components.finiteuses:SetOnFinished( onfinished )

inst.components.finiteuses:SetMaxUses(TUNING.FIRESTAFF_USES) inst.components.finiteuses:SetUses(TUNING.FIRESTAFF_USES)

inst.components.finiteuses:SetMaxUses(TUNING.ICESTAFF_USES) inst.components.finiteuses:SetUses(TUNING.ICESTAFF_USES)

inst.components.finiteuses:SetMaxUses(TUNING.TELESTAFF_USES) inst.components.finiteuses:SetUses(TUNING.TELESTAFF_USES)

inst.components.finiteuses:SetMaxUses(TUNING.YELLOWSTAFF_USES) inst.components.finiteuses:SetUses(TUNING.YELLOWSTAFF_USES)

修改为以下内容(即在每句前面加--):

--inst:AddComponent("finiteuses")

--inst.components.finiteuses:SetOnFinished( onfinished )

--inst.components.finiteuses:SetMaxUses(TUNING.FIRESTAFF_USES) --inst.components.finiteuses:SetUses(TUNING.FIRESTAFF_USES)

--inst.components.finiteuses:SetMaxUses(TUNING.ICESTAFF_USES) --inst

.components.finiteuses:SetUses(TUNING.ICESTAFF_USES)

--inst.components.finiteuses:SetMaxUses(TUNING.TELESTAFF_USES) --inst.components.finiteuses:SetUses(TUNING.TELESTAFF_USES)

--inst.components.finiteuses:SetMaxUses(TUNING.YELLOWSTAFF_USES) --inst.components.finiteuses:SetUses(TUNING.YELLOWSTAFF_USES)

2.护身符无限使用:用记事本打开游戏目录\\data\\scripts\\prefabs\\amulet.lua文件,将下列内容:

inst.components.finiteuses:Use(1)

amulet.components.finiteuses:Use(1)

inst:AddComponent("finiteuses") inst.components.finiteuses:SetOnFinished( onfinished )

inst.components.finiteuses:SetMaxUses(TUNING.REDAMULET_USES) inst.components.finiteuses:SetUses(TUNING.REDAMULET_USES)

inst:AddComponent("finiteuses") inst.components.finiteuses:SetOnFinished( onfinished )

inst.components.finiteuses:SetMaxUses(TUNING.ORANGEAMULET_USES) inst.components.finiteuses:SetUses(TUNING.ORANGEAMULET_USES)

修改为以下内容(即在每句前面加--):

--inst.components.finiteuses:Use(1)

--amulet.components.finiteuses:Use(1)

--inst:AddComponent("finiteuses")

--inst.components.finiteuses:SetOnFinished( onfinished )

--inst.components.finiteuses:SetMaxUses(TUNING.REDAMULET_USES) --inst.components.finiteuses:SetUses(TUNING.REDAMULET_USES)

--inst:AddComponent("finiteuses")

--inst.components.finiteuses:SetOnFinished( onfinished )

--inst.components.finiteuses:SetMaxUses(TUNING.ORANGEAMULET_USES) --inst.components.finiteuses:SetUses(TUNING.ORANGEAMULET_USES)

将下列内容:

inst.components.fueled:DoDelta(-(inst.components.fueled.maxfuel * 0.03))

inst.components.fueled:StartConsuming()

inst.components.fueled:StopConsuming()

inst.components.fueled:StartConsuming()

inst.components.fueled:StopConsuming()

inst:AddComponent("fueled")

inst.components.fueled.fueltype = "MAGIC"

inst.components.fueled:InitializeFuelLevel(TUNING.BLUEAMULET_FUEL) inst.components.fueled:SetDepletedFn(onfinished)

inst:AddComponent("fueled")

inst.components.fueled.fueltype = "MAGIC"

inst.components.fueled:InitializeFuelLevel(TUNING.PURPLEAMULET_FUEL) inst.components.fueled:SetDepletedFn(onfinished)

修改为以下内容(即在每句前面加--):

--inst.components.fueled:DoDelta(-(inst.components.fueled.maxfuel * 0.03))

--inst.components.fueled:StartConsuming()

--inst.components.fueled:StopConsuming()

--inst.components.fueled:StartConsuming()

--inst.components.fueled:StopConsuming()

--inst:AddComponent("fueled")

--inst.components.fueled.fueltype = "MAGIC" --inst.components.fueled:InitializeFuelLevel(TUNING.BLUEAM

ULET_FUEL)

--inst.components.fueled:SetDepletedFn(onfinished)

--inst:AddComponent("fueled")

--inst.components.fueled.fueltype = "MAGIC"

--inst.components.fueled:InitializeFuelLevel(TUNING.PURPLEAMULET_FUEL) --inst.components.fueled:SetDepletedFn(onfinished)

即可让魔杖、护身符无限使用

三十七.橙色护身符吸取物品加速、范围加大,不吸陷阱

用记事本打开游戏目录\\data\\scripts\\prefabs\\amulet.lua文件,

1.吸取物品加速:将inst.task = inst:DoPeriodicTask(TUNING.ORANGEAMULET_ICD, function() pickup(inst, owner) end)替换为以下内容:

inst.task = inst:DoPeriodicTask(TUNING.ORANGEAMULET_ICD*.1, function() pickup(inst, owner) end)

即可加快吸取物品速度10倍

2.吸取物品范围加大:将

local ents = TheSim:FindEntities(pt.x, pt.y, pt.z, TUNING.ORANGEAMULET_RANGE*5)

即可让吸取范围加大5倍

3.不吸陷阱:将v.components.inventoryitem:IsHeld() then替换为以下内容:

v.components.inventoryitem:IsHeld() and not v:HasTag("trap") then

即可让橙色护身符不吸陷阱,包括牙齿陷阱、捕鸟陷阱、兔陷阱

三十八.牙齿陷阱自动重置(1秒后重置)

用记事本打开游戏目录\\data\\scripts\\prefabs\\trap_teeth.luainst.components.finiteuses:Use(1)的下一行插入下列内容: end

if inst.components.mine then

inst:DoTaskInTime(1, function() inst.components.mine:Reset() end )

即可让牙齿陷阱在触发后1秒钟自动重置。修改其中的1为任意数字,即可设置几秒钟自动重置。这不是我研究的,是别人MOD的成果,只是因为更新游戏后原MOD不能用,才把修改方法公布出来,以方便大家

三十九.芦苇吹出催眠曲(在携带的芦苇上按鼠标右键,可催眠动物)

用记事本打开游戏目录\\data\\scripts\\prefabs\\cutreeds.luainst:AddComponent("inventoryitem")的下一行插入以下内容:

inst:AddTag("flute")

local function HearPanFlute(inst, musician, instrument) if inst.components.sleeper then

文件,在文件,在

local ents = TheSim:FindEntities(pt.x, pt.y, pt.z,

TUNING.ORANGEAMULET_RANGE)替换为以下内容: