内容发布更新时间 : 2024/12/27 0:36:09星期一 下面是文章的全部内容请认真阅读。
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***********************/ void MainMenuInit(void); void TimeMenuInit(void); void VoiceMenuInit(void); void RobotMenuInit(void); void FlashMenuInit(void);
/************************************************************** * 函数说明:Flash处理目录初始化函数 * **************************************************************/ void FlashMenuInit(void) {
FlashMenu[0].MenuCount = 5;
FlashMenu[0].DisplayString = \ FlashMenu[0].Subs = FlashRecord; FlashMenu[0].ChildrenMenus = &Null; FlashMenu[0].ParentMenus = MainMenu;
FlashMenu[1].MenuCount = 5;
FlashMenu[1].DisplayString = \ FlashMenu[1].Subs = FlashPlay; FlashMenu[1].ChildrenMenus = &Null; FlashMenu[1].ParentMenus = MainMenu;
FlashMenu[2].MenuCount = 5;
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FlashMenu[2].DisplayString = \ FlashMenu[2].Subs = FlashPause; FlashMenu[2].ChildrenMenus = &Null; FlashMenu[2].ParentMenus = MainMenu;
FlashMenu[3].MenuCount = 5;
FlashMenu[3].DisplayString = \ FlashMenu[3].Subs = FlashDelete; FlashMenu[3].ChildrenMenus = &Null; FlashMenu[3].ParentMenus = MainMenu;
FlashMenu[4].MenuCount = 5;
FlashMenu[4].DisplayString = \ FlashMenu[4].Subs = NullSubs;
FlashMenu[4].ChildrenMenus = MainMenu; FlashMenu[4].ParentMenus = MainMenu; }
/************************************************************** * 函数说明:机器人控制目录初始化函数 * **************************************************************/ void RobotMenuInit(void) {
RobotMenu[0].MenuCount = 5;
RobotMenu[0].DisplayString = \
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RobotMenu[0].Subs = RobotTurnLeft; RobotMenu[0].ChildrenMenus = &Null; RobotMenu[0].ParentMenus = MainMenu;
RobotMenu[1].MenuCount = 5;
RobotMenu[1].DisplayString = \ RobotMenu[1].Subs = RobotTurnRight; RobotMenu[1].ChildrenMenus = &Null; RobotMenu[1].ParentMenus = MainMenu;
RobotMenu[2].MenuCount = 5;
RobotMenu[2].DisplayString = \ RobotMenu[2].Subs = RobotGoAhead; RobotMenu[2].ChildrenMenus = &Null; RobotMenu[2].ParentMenus = MainMenu;
RobotMenu[3].MenuCount = 5;
RobotMenu[3].DisplayString = \ RobotMenu[3].Subs = RobotGoBack; RobotMenu[3].ChildrenMenus = &Null; RobotMenu[3].ParentMenus = MainMenu;
RobotMenu[4].MenuCount = 5;
RobotMenu[4].DisplayString = \
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RobotMenu[4].Subs = NullSubs;
RobotMenu[4].ChildrenMenus = MainMenu; RobotMenu[4].ParentMenus = MainMenu; }
/************************************************************** * 函数说明:声音处理目录初始化函数 * **************************************************************/ void VoiceMenuInit(void) {
VoiceMenu[0].MenuCount = 5;
VoiceMenu[0].DisplayString = \ VoiceMenu[0].Subs = VoiceRecord; VoiceMenu[0].ChildrenMenus = &Null; VoiceMenu[0].ParentMenus = MainMenu;
VoiceMenu[1].MenuCount = 5;
VoiceMenu[1].DisplayString = \ VoiceMenu[1].Subs = Play;
VoiceMenu[1].ChildrenMenus = &Null; VoiceMenu[1].ParentMenus = MainMenu;
VoiceMenu[2].MenuCount = 5;
VoiceMenu[2].DisplayString = \
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VoiceMenu[2].Subs = Pause; VoiceMenu[2].ChildrenMenus = &Null; VoiceMenu[2].ParentMenus = MainMenu;
VoiceMenu[3].MenuCount = 5;
VoiceMenu[3].DisplayString = \ VoiceMenu[3].Subs = VoiceDelete; VoiceMenu[3].ChildrenMenus = &Null; VoiceMenu[3].ParentMenus = MainMenu;
VoiceMenu[4].MenuCount = 5;
VoiceMenu[4].DisplayString = \ VoiceMenu[4].Subs = NullSubs;
VoiceMenu[4].ChildrenMenus = MainMenu; VoiceMenu[4].ParentMenus = MainMenu; }
/************************************************************** * 函数说明:时间设定子目录初始化 * **************************************************************/ void TimeMenuInit(void) {
TimeMenu[0].MenuCount = 4;
TimeMenu[0].DisplayString = \ TimeMenu[0].Subs = TimeSet;
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