饥荒实用修改技巧更新

内容发布更新时间 : 2024/12/23 22:33:17星期一 下面是文章的全部内容请认真阅读。

local tile = ground.Map:GetTileAtPoint(pos.x, pos.y, pos.z)

return tile ~= GROUND.IMPASSIBLE and tile < GROUND.UNDERGROUND end return false end

local function createlight(staff, target, pos) local light = SpawnPrefab("perd") light.Transform:SetPosition(pos.x, pos.y, pos.z) local caster = staff.components.inventoryitem.owner end

inst:AddComponent("spellcaster") inst.components.spellcaster:SetSpellFn(createlight) inst.components.spellcaster:SetSpellTestFn(cancreatelight)

inst.components.spellcaster.canuseonpoint = true inst.components.spellcaster.canusefrominventory = false

即可装备回旋镖后,在空地上点鼠标右键召唤火鸡。其中perd(火鸡)可以替换为其他物品

六十三.犬牙飞镖(装备犬牙,一招制敌)

用记事本打开游戏目录\\data\\scripts\\prefabs\\houndstooth.lua文件,

1.在下列内容:

local assets= {

Asset("ANIM", "anim/hounds_tooth.zip"), }

的下一行插入以下内容:

local function onequip(inst, owner)

owner.AnimState:OverrideSymbol("swap_object", "swap_houndstooth")

owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end

"swap_houndstooth",

local function onunequip(inst, owner)

owner.AnimState:ClearOverrideSymbol("swap_object") owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end

local function onhit(inst, attacker, target)

local impactfx = SpawnPrefab("impact") if impactfx then

local follower = impactfx.entity:AddFollower()

follower:FollowSymbol(target.GUID, target.components.combat.hiteffectsymbol, 0, 0, 0 ) impactfx:FacePoint(Vector3(attacker.Transform:GetWorldPosition())) end

inst:Remove() end

local function onthrown(inst, data)

inst.AnimState:SetOrientation( ANIM_ORIENTATION.OnGround ) end

2.在inst:AddComponent("inspectable")的下一行插入以下内容:

inst:AddComponent("weapon") inst.components.weapon:SetDamage(3000) inst.components.weapon:SetRange(15, 18)

inst:AddComponent("equippable") inst.components.equippable:SetOnEquip(onequip) inst.components.equippable:SetOnUnequip(onunequip) inst.components.equippable.equipstack = true

inst:AddComponent("projectile") inst.components.projectile:SetSpeed(60) inst.components.projectile:SetOnHitFn(onhit) inst:ListenForEvent("onthrown", onthrown)

即可使犬牙成为装备的武器,甩出去可一招制敌。用犬牙制造物品时,放在非装备格(普通库存格或背包格)即可

六十四.种腐烂食物得高

鸟,高鸟无攻击行为、下高鸟蛋,高鸟蛋可堆叠

1.用记事本打开游戏目录\\data\\scripts\\prefabs\\spoiledfood.lua文件,在

inst.components.edible.hungervalue = TUNING.SPOILED_HUNGER的下一行插入下列内容:

local function OnDeploy (inst, pt)

local tallbird = SpawnPrefab("tallbird") if tallbird then

tallbird:PushEvent("growfromspoiledfood") tallbird.Transform:SetPosition(pt.x, pt.y, pt.z) inst.components.stackable:Get():Remove() end end

inst:AddComponent("deployable") inst.components.deployable.ondeploy = OnDeploy

2.用记事本打开游戏目录\\data\\scripts\\prefabs\\tallbird.lua文件,将以下内容:

inst.components.combat:SetRange(TUNING.TALLBIRD_ATTACK_RANGE) 修改为:

inst.components.combat:SetRange(TUNING.TALLBIRD_ATTACK_RANGE*0)

在inst:AddComponent("inspectable")的下一行插入以下内容:

inst:AddComponent("periodicspawner")

inst.components.periodicspawner:SetPrefab("tallbirdegg") inst.components.periodicspawner:SetRandomTimes(80, 110) inst.components.periodicspawner:SetDensityInRange(20, 2) inst.components.periodicspawner:SetMinimumSpacing(8) inst.components.periodicspawner:Start()

3.用记事本打开游戏目录\\data\\scripts\\prefabs\\tallbirdegg.luainst:AddComponent("edible")的下一行插入下列内容:

inst:AddComponent("stackable")

inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM

文件,在

六十五.青年高鸟不长大,并增加血量及攻击力,喂食可重新认人

1.青年高鸟18000天不长大:用记事本打开游戏目录\\data\\scripts\\prefabs\\smallbird.lua文件,将return TUNING.TEENBIRD_GROW_TIME替换为return TUNING.TEENBIRD_GROW_TIME*1000即可

2.提高青年高鸟血量到30000点:用记事本打开游戏目录\\data\\scripts\\prefabs\\smallbird.lua文件,将

3.提高青年高鸟攻击力到180点:用记事本打开游戏目录\\data\\scripts\\prefabs\\smallbird.lua文件,将

4.通过喂食让高鸟重新认人:用记事本打开游戏目录\\data\\scripts\\prefabs\\smallbird.lua文件,在--print("smallbird - OnGetItemFromPlayer")的下一行插入以下内容:

local player = GetPlayer()

if player and player.components.leader then player.components.leader:AddFollower(inst) end

六十六.喂自养高鸟产便便

用记事本打开游戏目录\\data\\scripts\\prefabs\\smallbird.lua文件,在local function OnEat(inst, food)的下一行插入以下内容:

if food.components.edible then

local poo = SpawnPrefab("poop") poo.Transform:

SetPosition(inst.Transform:GetWorldPosition()) end

即可喂自养高鸟产便便

inst.components.combat:SetDefaultDamage(TUNING.TEENBIRD_DAMAGE)

inst.components.combat:SetDefaultDamage(TUNING.TEENBIRD_DAMAGE*5)

inst.components.health:SetMaxHealth(TUNING.TEENBIRD_HEALTH)

inst.components.health:SetMaxHealth(TUNING.TEENBIRD_HEALTH*100)即可

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