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c_reset(true|false)--trueɾ³ýµ±Ç°ÊÀ½ç²¢Ð½¨Ò»¸öȫеÄÊÀ½ç£»falseÖØмÓÔص±Ç°ÊÀ½ç¡£ c_shutdown(true|false)--true±£´æ²¢¹Ø±Õµ±Ç°ÊÀ½ç£»false²»±£´æÖ±½Ó¹Ø±Õµ±Ç°ÊÀ½ç c_rollback()»Øµµ
c_rollback(1)»Ø¹öÒ»¸ö´æµµ c_rollback(2)»Ø¹öÁ½¸ö´æµµ c_rollback(3)»Ø¹öÈý¸ö´æµµ
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c_announce(\´ó¼Ò¼ÇºÃ·¿¼äÃû£¬»Øһϵµ\
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c_give(\c_give(\¸´»îËùÓÐÈË:
for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end °ÑËùÓÐÈ˾ۼ¯ÔÚÒ»Æ𣺠c_gatherplayers()
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GetPlayer().Transform:SetPosition(101,0,112) GetPlayer().Transform:SetPosition(73,0,145)
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GetPlayer().components.health:SetMaxHealth(300) ------------------------------------------------------------- GetPlayer().Transform:SetPosition(-1,-1,-1) ×Ô¶¯»ØѪ
GetPlayer().components.health:StartRegen(30,10)
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